

These fields control how your workshop item will display to other users so make sure it looks good!
BO3 MODTOOLS LUT TUTORIAL MOD
This will open the Publish Mod dialog where you will enter the Name, Description and Preview Image for your map or mod. When you’re ready to submit your mod or map to the workshop, tick the boxes next to any map or mod within the Launcher and click the Publish button Once you updated the options, recompile and link your map/mod. This will make sure the game works for all users despite their Black Ops 3 language settings. In order for your game to work with all users, you will need to open Edit > Options and select all languages. xpak files from your map or mod's zone folder, commonly found at, C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\mods\"Your Mod Name"\zone or C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\"Your Map Name"\zone

Here are a couple notes for getting your mod or map ready to submit,

It is possible to save some memory by keeping the texture and model browsers closed unless using them. Memory usage with additional assets installed can exceed 16GB. GPU: GTX 770 / AMD HD 7970 or higher (SLI and Crossfire are not supported)
BO3 MODTOOLS LUT TUTORIAL WINDOWS 10
OS: Windows 7, Windows 10 (64-bit OS is required) It is possible to do certain work on lower specification machines but in order to take advantage of the whole suite of tools we recommend using a computer of this caliber or higher.ĬPU: Intel Core i7 2600 3.4GHz / AMD FX-8350 4.0GHz or higher (SSE4.1 support required) We expected the requirements to be higher for the tools and were pleasantly surprised to see during the Alpha that some machines with lower specs could run parts of the suite. The following are minimum system requirements to run the Mod Tools for Call of Duty: Black Ops III.
